Video games can teach us a lot about life. Sometimes the whole premise of a game can be one lesson for example:
Pong is a respectful debate between two opposing viewpoints. Point and counterpoint until one side can no longer defend their position from a well-placed and well timed argument.
Tetris is about cascading problems that are in fact opportunities. It's about prioritization and handling problems one at a time. Once everything is in place the problem disappears.
Pitfall Harry is about life and goals. The road is never easy and great rewards call for great risk. You can avoid risk by staying still but you will never get anywhere. Life has pitfalls and predators.
Frogger is about being outgunned and overpowered. A frog out of water if you will. You can't fight the flow of traffic but you can avoid getting killed in it. You can make it home without directly battling every difficulty. Sometimes it is easier to wait your turn and time your moves.
Some of the newer games are far more complex and are able to fill the world they create with all sorts of lessons. For Instance:
1.) If you run into obstacles, you are going the right way. Meaning your success might be a problem for other people. They will try to retard your progress but you gotta push through. Also, nothing worth having or doing is going to be easy. If it wasn't a challenge you would already have it.
2.) Life gets harder as you progress but if you spend your time well you will be prepared for the challenges. Think about it, most kids have it pretty easy and adults not as much but I would rather be an adult.
3.) The age of your character is not as important as your level. If you are willing to grind on minor missions and smaller challenges you will be better prepared. The world is full of level-10 70 year olds and level-70 Ten year olds.
4.) The world is a big beautiful place and you need to explore it. There is fresh new content everywhere you look and you will never see a hero of a video game save the world from his hometown or his sofa. You must explore and assess. You must get out of your comfort zone, no progress was ever made in the comfort zone.
5.) The worst monsters you will ever encounter will be other people. The worst non-human terrors are usually imaginary.